Evil Eyes Unleashed
Spell Normal

Evil Eyes Unleashed

  • Archetype:
  • Evil Eye

  • View:
  • 3711




Send 1 "Evil Eye" monster and 1 "Evil Eye" Spell/Trap from your Deck to the GY; add 1 "Evil Eye" Equip Spell from your Deck to your hand, but for the rest of this turn, each time you activate a non-"Evil Eye" card or effect, you lose 500 LP. If you Link Summon an "Evil Eye" Link Monster: You can banish this card from your GY; equip 1 "Evil Eye" Equip Spell from your GY to 1 "Evil Eye" Link Monster you control. You can only use each effect of "Evil Eyes Unleashed" once per turn.




 
 
AI Power Analysis
Searcher/TutorConfidence: MediumEvaluated Oct 9, 2026
52± 8/ 100
Power Score
Intrinsic 50
Deck 53

Evil Eyes Unleashed — Power Evaluation

Final Score: 52 ± 8 · Confidence: Medium

  • Intrinsic: 50 · Deck: 53 · Meta: provisional
  • Primary role: Searcher/Tutor · Secondary: Recovery/Recursion

Why it scores here

The card's value is in converting the Evil Eye deck into a usable engine: it sends one Evil Eye monster and one Evil Eye Spell/Trap from the Deck to the GY, adds an Evil Eye Equip Spell to hand, and its second effect recurs an Equip Spell from the GY onto an Evil Eye Link monster. Its 500 LP per non-Evil Eye activation drawback is a real self-restriction that is scored down, and high view count and usage inclusion were not used to raise the score. With no combo records and no effect interaction, the score stays in the middle band.

Axis scores

Axis Score Evidence
Accessibility 70 Present in 397 of 400 sampled decks at 3 copies and 100% inclusion for the Evil Eye usage statistic, but the card itself is a Spell that searches an Equip Spell rather than a monster, so live access depends on Deck composition (verified, observed).
Combo & Conversion 45 No combo boards were recorded, so the conversion of GY-to-field Equip routing into a full board is text-only inference (inferred).
Resource Economy 60 Deck-to-GY sends plus one card added to hand give net card gain for the turn, offset by the 500 LP cost on every non-Evil Eye activation (verified text, inferred net value).
Effect & Interaction 10 The card has no negation, removal or hand-trap reach, so it provides no direct opponent interaction (verified).
Material Utility 0 A Spell is never Material and cannot become a body, so this axis is zero (verified).
Resilience & Flexibility 45 Its second effect works from the GY and is once per turn, so it can recover after the first effect is spent, but the first effect is a single hand-played Spell that a hand trap can stop (inferred).
Deck-Building Efficiency 55 Three copies run in nearly every sampled deck and it is cheap to include, but the turn-long LP drawback restricts other non-Evil Eye play (verified text, observed deck count).

Calculation

Weight profile: 0.7 Searcher/Tutor + 0.3 Recovery/Recursion. Intrinsic ≈ 50, Deck ≈ 53, Meta = provisional. Modifiers: Self-restriction (LP drawback) (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Runs 3 copies in 397 of 400 sampled decks, so access to it is consistent
  • Sends from Deck to GY and adds an Equip Spell to hand in one activation, giving card gain plus GY fuel
  • Second effect can recur an Equip Spell from the GY onto an Evil Eye Link monster, so the card retains value after its first use

Weaknesses

  • No effect interaction, negation or removal
  • Turn-long 500 LP cost on every non-Evil Eye activation restricts the rest of the turn
  • A Spell body, so it contributes nothing as Material or board presence

Counters / choke points

  • Hand traps or negations that stop the activation in hand (Ash Blossom & Joyous Spring is a top partner in the sampled decks, but its interaction with this card is not in the evidence)

Best use

Searcher/Tutor for Evil Eye Equip Spells, with GY-fuel and GY recursion of the Equip. Decks: Evil Eye (archetype 595), Evil Eye (archetype 359), Fiendsmith (archetype 1770). Suggested copies: 3.

Evidence & gaps

  • Verified: Card text: sends one Evil Eye monster and one Evil Eye Spell/Trap from Deck to GY, adds one Evil Eye Equip Spell from Deck to hand, 500 LP cost per non-Evil Eye activation for the turn, GY-banish equip on Evil Eye Link Summon, once per turn per effect; Present in 400 sampled decks; 397 run 3 copies; Evil Eye archetype usage inclusion 100% at typical 3 copies
  • Observed: Evil Eye Link monsters and Evil Eye engine cards are top partners at 94–100% co-occurrence; Gameplay type 7 in 78.5% of decks
  • Inferred: Net card gain from deck-to-hand plus two cards to GY, offset by the LP cost; Recursion and re-equip routing through the GY is available with the card's second effect
  • Data gaps: No combo records, so no as_starter, as_searched, as_material or power-index evidence The one guide mention is about Lunalight and its co_card_ids do not include this card's passcode 8775395 No banlist token, so copy limit is assumed to be 3 No rulings or timing evidence for the once-per-turn and LP-cost interactions No structural evidence on how often the Equip Spell it searches is actually played











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